![]() ![]() Benevolent Architecture: Levels are set up for maximum acrobatics and dust trails show you the way through.Battle Aura: When the player reaches a high enough combo, a trailing version appears, which indicates you can use your Charged Attack.Another way to quickly restart the level from scratch should you die. the option to remove all checkpoints in the level. If you die without touching any checkpoints, the level resets instead of respawning you at the start, so you have a fresh chance at getting an S rank unhampered by time wasted or deaths taken.However, using a strong attack to kill an enemy that triggers the victory scene won't create dust, since the victory animation prevents you from moving or attacking and the dust you would have made would tarnish your Completion percent. Dust created by strong attacks counts towards your Completion ranking.Animate Inanimate Object: Trash cans, books and other objects are after the player as they're corrupted for not being cleaned.Almighty Janitor: The main cast are basically some of the most literal interpretations of this trope, being street sweeping ninjas.With the release of Dustforce DX, the Steam trading cards now show the names proper.For their Mirror Boss counterparts, their respective names are Dustwraith, Leafsprite, Trashking, and Slimeboss. For the Dustforce, blue guy is Dustman, red is Dustgirl, purple is Dustkid, and green is Dustworth. You would only ever be able to find them out if you look through the game's files. All There in the Manual: The characters have names.An update, Dustforce DX, was released on October 23 of the same year, reworking the tutorial and hub, as well as adding more levels (including the user-made Community Map Pack). We wanted to make the game more accessible without lowering the skill ceiling - rather we are just smoothing out the beginning of the difficulty curve.A PlayStation 3 and Play Station Vita port was released on February 4, 2014. Hopefully these changes will ease players into Dustforce more gradually than before. This means the player can spend a bit more time working on each technique. In addition to this, we've broken up the tutorial into 3 separate maps. We noticed that even the easy levels were quite hard for new players, so we made a new tier of easier levels that unlock the old easy levels. Lastly, we've added 16 new levels to the game. This helps in two ways: it keeps new players away from levels they aren't ready for yet, and it serves as a teaching tool for more advanced techniques that are required in the tougher levels. The hardest doors have even tougher entry requirements. We gated off the medium and hard doors by making them reachable only by a difficult jump or technique. To reinforce this, we made it harder to reach the tougher levels. ![]() How do you get up there? Once you figure it out, you will be ready for the levels up there. ![]() In the following graph, you can see what percentage of players have completed a certain number of levels. We gathered some data over the past two years from the Dustforce leaderboards. However, we've finally found some time, and now we've made some changes that will hopefully make the game friendlier to new players. We've always wanted to redesign the structure of the game to ease new players into the harder levels, but we've been too busy working on our next game, Spire, to make it happen. The learning curve to the game is quite steep - you're given a tutorial, then thrown into the deep end. ![]() Ideally, we should be converting normal players into hardcore players. We realized we were just filtering out all but the most hardcore players. However, as we watched more new players pick up the game, it was sad to see them get stuck early on and give up. We're still constantly in amazement when we see top players pull off amazing runs. It was our intention from the beginning to push the skill ceiling sky high, so we can see just how much players push themselves to be masters at the game. A friendlier start to sweepingÄustforce is a tough game. The final big update is that we have made the game a bit more accessible to new players. ![]()
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